Now that I’ve reached level 90 in World of Warcraft: Midnight and completed the main quest campaign, it’s time to do what I usually do in new expansions: start gearing my main, check out the new outdoor content, and do side stuff like pet collecting, exploration, and digging into professions. First order of business: figuring out how all the new stuff works!
Like the last few expansions, Midnight has some new weekly outdoor events that you can participate in for a weekly cache. Just like Dragonflight had the Tuskarr community cooking feast or War Within had the Theater Troupe, Midnight has a bunch of new weekly events that might seem a little complicated at first, even if they’re really not. Conveniently, there’s a breadcrumb quest called World Tour that sends you to each of the new world events, so that’s where I started.
Abundance
My first stop was the “Abundance” event, which happens in select caves in all four new zones. The basic premise is this: it’s a race to kill stuff and collect resources for three minutes. The more resources you turn in, the more you can carry and the faster you can run and the more you can turn in. It’s Supermarket Sweep for WoW!
After a brief tutorial, I had no problem getting the max rewards on my first run, probably because there were plenty of other people doing it as well (it’s a public community event). For rewards, there’s an NPC nearby, Chel the Chip, who sells transmog items, housing items, and some mounts to make sure players keep grinding away at the event for at least a few weeks.
There’s an initial quest to complete the Abundance event in each of the four Midnight zones, so I did just that to get more of a feel for it. What I quickly learned is that — like many other community events — you want to have as many people around as possible, to make sure you max out the event (and your rewards) in the process.
Saltheril’s Soiree
I was far more confused by the next weekly world event, Saltheril’s Soiree, based in Eversong Woods. Not because the event is complicated (it’s actually pretty simple once you figure it out), but the interface gives instant analysis paralysis, where you’re immediately overwhelmed with options and the fear that you’re going to make a bad choice that will haunt you for months.
You’re confronted with this screen, where you pick one of four factions to invite to the party, and in theory you’re doing this event every week for reputation and eventually the ability to unlock rewards. But as you can see in this picture, helping one faction will decrease reputation with another. So you really need to look at the rewards and figure out who you want to prioritize.
As for the event, it was just running around the immediate area and finding some items to click on or people to talk to. That’s it. There are NPCs you can give coins to and perform extra quests for, but my first impression of this event is that it appears to be some basic busy work every week for some rep and rewards.
Legends of the Haranir
The event in Harandar, which you can do at any time, is pretty simple: each week, you pick one of seven relics to learn the history of and fight through a brief scenario. It’s not completely instanced, so if other players are doing the same relic, you can just zerg most of the scenario with them. In return you gain housing items.
It’s not the most exciting of the new content, but it took under ten minutes to finish, provides a little lore if you’re into that sort of thing, and with seven relics in all that you can complete one per week, you’ll be done with it in less than two months.
Defending the Singularity
This is an event that occurs every half hour outside Stormarion Citadel in western Voidstorm. Specifically, it’s a tower defense scenario where you can spend resources to help defend an area against invaders.
But that makes it sound more complicated than it is in practice. You show up, there’s a singularity in the center of the area with a resource meter, and you beat up mobs and prevent that health bar from dropping to zero. With enough players around — no problem right now at the start of the expansion — there’s little chance of losing, and you pick up some easy rewards in the process
World Weekly – Unity Against the Void
This is basically the Call of the Worldsoul, except for Midnight. Every week, you get four activities to pick from for a weekly cache. You can see my options for this week above, and I ended up visiting the Arcantina, which was comically easy — it took me longer to find the teleport to the Arcantina in my toy box than it did to buy drinks and toast three other players for the quest. This will probably be the first thing many players do each week.
Prey
Prey is a new type of WoW content, where you get an assignment from an NPC in Silvermoon City to defeat a challenging foe. The initial tutorial fight is extremely easy, but once that’s cleared, you can access a map with four new hunts available, one in each zone.
Hunting your prey isn’t as simple as going to a zone and killing an elite. You have to lure them out of hiding by completing content in that zone; you can do regular world quests, farm treasures or kill rares. You’ll also get a special world quest while on the hunt.
A little crystal shard meter on your screen shows how close you are to luring your prey out of hiding. Before that, they’ll occasionally ambush you while you’re in middle of fighting other targets, then vanish after chopping off some of their health. My first target ambushed me four times while doing other quests, until I could finally confront and defeat it for real.
Once you’re done with the “Normal” level of prey and turn in your first quest, you have the option to unlock a Hard mode and eventually Nightmare prey, which have special affixes to make them tougher. As you’d guess, the Nightmare prey also come with the best rewards, making them something worth unlocking and chasing after. (Nightmare difficulty won’t be available for a few weeks.)
Even with all these events, I feel like I’ve barely scratched the surface of Midnight. As I finish all the remaining quests for Loremaster, I’m guessing I’ll get a better feel for all these events (and probably some others I didn’t even realize existed). At the moment, my main’s gear is up to ilevel 220, so I’m curious where I’ll be after another week or two of weeklies and world quests.
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WoW: Midnight’s New Weekly Events
Now that I’ve reached level 90 in World of Warcraft: Midnight and completed the main quest campaign, it’s time to do what I usually do in new expansions: start gearing my main, check out the new outdoor content, and do side stuff like pet collecting, exploration, and digging into professions. First order of business: figuring out how all the new stuff works!
Like the last few expansions, Midnight has some new weekly outdoor events that you can participate in for a weekly cache. Just like Dragonflight had the Tuskarr community cooking feast or War Within had the Theater Troupe, Midnight has a bunch of new weekly events that might seem a little complicated at first, even if they’re really not. Conveniently, there’s a breadcrumb quest called World Tour that sends you to each of the new world events, so that’s where I started.
Abundance
My first stop was the “Abundance” event, which happens in select caves in all four new zones. The basic premise is this: it’s a race to kill stuff and collect resources for three minutes. The more resources you turn in, the more you can carry and the faster you can run and the more you can turn in. It’s Supermarket Sweep for WoW!
After a brief tutorial, I had no problem getting the max rewards on my first run, probably because there were plenty of other people doing it as well (it’s a public community event). For rewards, there’s an NPC nearby, Chel the Chip, who sells transmog items, housing items, and some mounts to make sure players keep grinding away at the event for at least a few weeks.
There’s an initial quest to complete the Abundance event in each of the four Midnight zones, so I did just that to get more of a feel for it. What I quickly learned is that — like many other community events — you want to have as many people around as possible, to make sure you max out the event (and your rewards) in the process.
Saltheril’s Soiree
I was far more confused by the next weekly world event, Saltheril’s Soiree, based in Eversong Woods. Not because the event is complicated (it’s actually pretty simple once you figure it out), but the interface gives instant analysis paralysis, where you’re immediately overwhelmed with options and the fear that you’re going to make a bad choice that will haunt you for months.
You’re confronted with this screen, where you pick one of four factions to invite to the party, and in theory you’re doing this event every week for reputation and eventually the ability to unlock rewards. But as you can see in this picture, helping one faction will decrease reputation with another. So you really need to look at the rewards and figure out who you want to prioritize.
As for the event, it was just running around the immediate area and finding some items to click on or people to talk to. That’s it. There are NPCs you can give coins to and perform extra quests for, but my first impression of this event is that it appears to be some basic busy work every week for some rep and rewards.
Legends of the Haranir
The event in Harandar, which you can do at any time, is pretty simple: each week, you pick one of seven relics to learn the history of and fight through a brief scenario. It’s not completely instanced, so if other players are doing the same relic, you can just zerg most of the scenario with them. In return you gain housing items.
It’s not the most exciting of the new content, but it took under ten minutes to finish, provides a little lore if you’re into that sort of thing, and with seven relics in all that you can complete one per week, you’ll be done with it in less than two months.
Defending the Singularity
This is an event that occurs every half hour outside Stormarion Citadel in western Voidstorm. Specifically, it’s a tower defense scenario where you can spend resources to help defend an area against invaders.
But that makes it sound more complicated than it is in practice. You show up, there’s a singularity in the center of the area with a resource meter, and you beat up mobs and prevent that health bar from dropping to zero. With enough players around — no problem right now at the start of the expansion — there’s little chance of losing, and you pick up some easy rewards in the process
World Weekly – Unity Against the Void
This is basically the Call of the Worldsoul, except for Midnight. Every week, you get four activities to pick from for a weekly cache. You can see my options for this week above, and I ended up visiting the Arcantina, which was comically easy — it took me longer to find the teleport to the Arcantina in my toy box than it did to buy drinks and toast three other players for the quest. This will probably be the first thing many players do each week.
Prey
Prey is a new type of WoW content, where you get an assignment from an NPC in Silvermoon City to defeat a challenging foe. The initial tutorial fight is extremely easy, but once that’s cleared, you can access a map with four new hunts available, one in each zone.
Hunting your prey isn’t as simple as going to a zone and killing an elite. You have to lure them out of hiding by completing content in that zone; you can do regular world quests, farm treasures or kill rares. You’ll also get a special world quest while on the hunt.
A little crystal shard meter on your screen shows how close you are to luring your prey out of hiding. Before that, they’ll occasionally ambush you while you’re in middle of fighting other targets, then vanish after chopping off some of their health. My first target ambushed me four times while doing other quests, until I could finally confront and defeat it for real.
Once you’re done with the “Normal” level of prey and turn in your first quest, you have the option to unlock a Hard mode and eventually Nightmare prey, which have special affixes to make them tougher. As you’d guess, the Nightmare prey also come with the best rewards, making them something worth unlocking and chasing after. (Nightmare difficulty won’t be available for a few weeks.)
Even with all these events, I feel like I’ve barely scratched the surface of Midnight. As I finish all the remaining quests for Loremaster, I’m guessing I’ll get a better feel for all these events (and probably some others I didn’t even realize existed). At the moment, my main’s gear is up to ilevel 220, so I’m curious where I’ll be after another week or two of weeklies and world quests.