Shortly after dinging 90 during early access of WoW: Midnight, I started questing in the final new zone of the expansion, the Voidstorm. Then 6pm Monday night hit for the official worldwide launch and the servers immediately went kaput for a little while (insert shocked Pikachu face here). Thankfully it was only a brief hiccup, and I was able to see the end of the main Midnight questline on Monday night and do a little gearing before the weekly reset.
The Voidstorm is another one of those zones of floaty rocks impossibly hanging in space, probably most reminiscent of Netherstorm (from Burning Crusade), and heavily populated by ethereals. It very much feels like a continuation of the storyline from K’aresh, and I think this was the first time this expansion I remembered that Midnight is actually the second part of a trilogy (the so-called Worldsoul Saga).
At this point, a lot of my gear had stalled at level 183, but at level 90 I started to pick up some 200’s and above from quest rewards. I’d like to start farming world quests for upgrades but they don’t unlock until the main campaign is finished.
I didn’t mess around in Voidstorm that much — I stuck to the campaign quests almost exclusively so I could finish the main story ASAP. But the finale quest required a run through the new “Nexus Point Xenas” dungeon, and even in follower mode, it took over a half hour to slog through, so that slowed me down a little.
But I’d done it. I’d reached level 90 and completed the main campaign, so it’s on to the next phase of Midnight — learning about all the new outdoor content and gearing up. And for me, even though I don’t run dungeons or raid any more, it means I’ll start dipping into side stuff like collecting pets, completing exploration achievements, finishing Loremaster, and start digging into professions.
Over the next few weeks, I expect I’ll have a weekly post on many of these topics, painting an overall picture of how Midnight turned out. So far it seems like a solid enough expansion, even if it’s largely more of the same that we’ve gotten used to over the last 20 years. Have fun!
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Notable 2026 Game Releases Feb 27 - Pokémon FireRed/Leafgreen Feb 27 - Resident Evil: Requiem Mar 2 - World of Warcraft: Midnight Mar 5 - Marathon Mar 26 - Life is Strange: Reunion May 19 - Forza Horizon 6 May 27 - 007 First Light Sep 15 - Marvel's Wolverine TBD - Grand Theft Auto VI TBD - Control Resonant TBD - Tomb Raider: Legacy of Atlantis TBD - Professor Layton/World of Steam
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World of Warcraft: Midnight – Voidstorm
Shortly after dinging 90 during early access of WoW: Midnight, I started questing in the final new zone of the expansion, the Voidstorm. Then 6pm Monday night hit for the official worldwide launch and the servers immediately went kaput for a little while (insert shocked Pikachu face here). Thankfully it was only a brief hiccup, and I was able to see the end of the main Midnight questline on Monday night and do a little gearing before the weekly reset.
The Voidstorm is another one of those zones of floaty rocks impossibly hanging in space, probably most reminiscent of Netherstorm (from Burning Crusade), and heavily populated by ethereals. It very much feels like a continuation of the storyline from K’aresh, and I think this was the first time this expansion I remembered that Midnight is actually the second part of a trilogy (the so-called Worldsoul Saga).
At this point, a lot of my gear had stalled at level 183, but at level 90 I started to pick up some 200’s and above from quest rewards. I’d like to start farming world quests for upgrades but they don’t unlock until the main campaign is finished.
I didn’t mess around in Voidstorm that much — I stuck to the campaign quests almost exclusively so I could finish the main story ASAP. But the finale quest required a run through the new “Nexus Point Xenas” dungeon, and even in follower mode, it took over a half hour to slog through, so that slowed me down a little.
But I’d done it. I’d reached level 90 and completed the main campaign, so it’s on to the next phase of Midnight — learning about all the new outdoor content and gearing up. And for me, even though I don’t run dungeons or raid any more, it means I’ll start dipping into side stuff like collecting pets, completing exploration achievements, finishing Loremaster, and start digging into professions.
Over the next few weeks, I expect I’ll have a weekly post on many of these topics, painting an overall picture of how Midnight turned out. So far it seems like a solid enough expansion, even if it’s largely more of the same that we’ve gotten used to over the last 20 years. Have fun!