{"id":799,"date":"2011-05-10T19:13:12","date_gmt":"2011-05-11T02:13:12","guid":{"rendered":"http:\/\/www.bytica.com\/?p=799"},"modified":"2011-05-10T19:13:12","modified_gmt":"2011-05-11T02:13:12","slug":"why-600000-people-quit-world-of-warcraft","status":"publish","type":"post","link":"http:\/\/www.bytica.com\/?p=799","title":{"rendered":"Why 600,000 People Quit World of Warcraft"},"content":{"rendered":"<p><span style=\"font-family: Candara, sans-serif;\"><span style=\"font-size: medium;\"><em><a href=\"http:\/\/www.bytica.com\/wp-content\/uploads\/2011\/05\/wow_fly.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-816\" title=\"Fly Away!\" src=\"http:\/\/www.bytica.com\/wp-content\/uploads\/2011\/05\/wow_fly.jpg\" alt=\"\" width=\"661\" height=\"260\" srcset=\"http:\/\/www.bytica.com\/wp-content\/uploads\/2011\/05\/wow_fly.jpg 661w, http:\/\/www.bytica.com\/wp-content\/uploads\/2011\/05\/wow_fly-300x118.jpg 300w\" sizes=\"auto, (max-width: 661px) 100vw, 661px\" \/><\/a><\/em><\/span><\/span><\/p>\n<p><span style=\"font-family: Candara, sans-serif;\"><span style=\"font-size: medium;\"><em>T<\/em><em>HIS WEEK, <\/em>news came out of Activision&#8217;s quarterly earnings call that <em>World of Warcraft <\/em>lost 600,000 subscribers over the past few months, bringing the game back to pre-<em>Cataclysm <\/em>numbers. Immediately, the debate began: <em>why did they leave<\/em>? <\/span><\/span><span style=\"font-family: Times New Roman; font-size: small;\"> <\/span><\/p>\n<p><span style=\"font-family: Candara, sans-serif;\"><span style=\"font-size: medium;\">To me, there&#8217;s no mystery, at least not if you&#8217;ve played <em>WoW <\/em>regularly over the past year or two. There are any number of issues people have complained about (and rightfully so in many cases), but if you&#8217;re trying to figure out what could have triggered such a mass exodus, it&#8217;s easily traced to one befuddling move on Blizzard&#8217;s part:<\/span><\/span><\/p>\n<p><span style=\"font-family: Candara, sans-serif;\"><span style=\"font-size: medium;\"><em>They made the game harder. <\/em><\/span><\/span><\/p>\n<p><span style=\"font-family: Candara, sans-serif;\"><span style=\"font-size: medium;\">Don&#8217;t misunderstand me. I don&#8217;t think the game is too difficult now, and I don&#8217;t think people went, \u00e2\u20ac\u0153waaaah, this is too hard\u00e2\u20ac\u009d and ran away. The chain reaction was more complicated than that. <\/span><\/span><span style=\"font-family: Candara, sans-serif;\"><span style=\"font-size: medium;\">But it&#8217;s still one Blizzard should have seen coming. <\/span><\/span><\/p>\n<p><span style=\"font-family: Candara, sans-serif;\"><span style=\"font-size: medium;\"><em>A<\/em><em> FEW YEARS AGO, <\/em>Blizzard introduced the concept of \u00e2\u20ac\u0153heroics\u00e2\u20ac\u009d with the <em>Burning Crusade <\/em>expansion. The idea was to create extra-challenging versions of 5-man  dungeons that would reward currency you could spend on epic gear.  This was a way of solving a big problem that existed in vanilla <em>WoW<\/em>: giving players who&#8217;d taken some time off a quick way to get caught up on gear without raiding. It was a success, and continued into the <em>Wrath of the Lich King<\/em> expansion. <\/span><\/span><span style=\"font-family: Times New Roman; font-size: small;\"> <\/span><\/p>\n<p><span style=\"font-family: Candara, sans-serif;\"><span style=\"font-size: medium;\">About a year into <em>Wrath<\/em>, Blizzard introduced the Looking for Dungeon (LFD) system, a matchmaking tool that allowed you to queue for dungeons with random folks instead of having to recruit people out of public chat. LFD was an overwhelming success. Now you could chain-run heroics for emblems \u00e2\u20ac\u201c the system would even teleport you to the instance! \u00e2\u20ac\u201c and gear up in no time flat. <\/span><\/span><\/p>\n<p><span style=\"font-family: Candara, sans-serif;\"><span style=\"font-size: medium;\">In fact, running daily heroics via the LFD system quickly became the lifeblood of <em>WoW<\/em>. Now players had a good reason to log in every day: in a half hour, they could breeze through a dungeon and pick up some emblems they could eventually use to buy endgame gear. LFD became <em>WoW<\/em>&#8216;s gateway drug: the lure of easy loot got people to log on daily, at which point they&#8217;d often find other things to do. <\/span><\/span><\/p>\n<p><span style=\"font-family: Candara, sans-serif;\"><span style=\"font-size: medium;\"><em>B<\/em><em>UT IT WASN&#8217;T <\/em>all hearts and flowers. Even completely overgeared in outdated dungeons, random groups still found creative ways to fail. A tank would\u00c2\u00a0start chain-pulling\u00c2\u00a0before people had zoned into an instance, wipe the group, zone back in and do it again <em>while people were still dead<\/em>. A level 80 hunter would be running around with a tanking gun and no trinkets whatsoever.  You&#8217;d start a boss fight telling people not to stand in fire, and ten\u00c2\u00a0seconds later, they&#8217;d die in a fire. <\/span><\/span><span style=\"font-family: Times New Roman; font-size: small;\"> <\/span><\/p>\n<p><span style=\"font-family: Candara, sans-serif;\"><span style=\"font-size: medium;\">What LFD quickly revealed was that a large part of the <em>WoW<\/em> playerbase couldn&#8217;t walk and chew gum at the same time. There were plenty of good players, but in any 5-man run, there was almost always a space cadet or two. With the launch of LFD, my guild started a forum thread called \u00e2\u20ac\u0153Tales of Random Heroics\u00e2\u20ac\u009d so we could share stories of the impossibly dumb things people would do, and there were plenty. <\/span><\/span><\/p>\n<p><span style=\"font-family: Candara, sans-serif;\"><span style=\"font-size: medium;\">But more importantly, when we got dropped into newer ICC dungeons like Pit of Saron or Halls of Reflection, which routinely ended with repeated wipes and ragequits, it became blatantly clear that the LAST thing <em>WoW<\/em> needed was harder dungeons. <\/span><\/span><\/p>\n<p><span style=\"font-family: Candara, sans-serif;\"><span style=\"font-size: medium;\"><em>A<\/em><em>NYONE WHO&#8217;D BEEN <\/em>paying attention during <em>Wrath <\/em>knew the first few months of <em>Cataclysm <\/em>would be challenging. To start, players wouldn&#8217;t be overgeared any more: they&#8217;d be running dungeons at the appropriate gear level, and there would surely be some growing pains as people learned the new encounters. In addition, <em>Cataclysm<\/em> featured a talent overhaul: classes were redesigned, stats were removed from the game, and many players had to relearn rotations and playstyles from scratch. That seemed like more than enough difficulty for the playerbase to handle, so the idea of ratcheting it up much further seemed downright mean. <\/span><\/span><span style=\"font-family: Times New Roman; font-size: small;\"> <\/span><\/p>\n<p><span style=\"font-family: Candara, sans-serif;\"><span style=\"font-size: medium;\">Blizzard obviously disagreed. Trash packs in <em>Cataclysm <\/em>dungeons demanded a return to organized CC like saps, sheeps and ice traps. Rampant AoE damage sucked healer mana dry. Boss gimmicks would wipe groups in a heartbeat if one player wasn&#8217;t paying attention. The players weren&#8217;t up to it. Heroics, a speedy pushover in <em>Wrath<\/em>, suddenly took an hour or longer, and killing the final boss was anything but a given. Heroics had turned into mini-raids that required a serious time commitment. <\/span><\/span><\/p>\n<p><span style=\"font-family: Candara, sans-serif;\"><span style=\"font-size: medium;\">Personally, I was in no hurry to run heroics at the start of <em>Cataclysm<\/em>. I knew they&#8217;d be painful, so I spent my time questing and leveling several characters to 85 before going away for Christmas. When I returned, I spent most of my <em>WoW<\/em> time in January leveling a fresh Worgen hunter before seriously diving into the heroic pool. <\/span><\/span><\/p>\n<p><span style=\"font-family: Candara, sans-serif;\"><span style=\"font-size: medium;\">When I did, my worst fears were confirmed: two months into <em>Cataclysm<\/em>, the <em>WoW<\/em> playerbase still hadn&#8217;t risen to the challenge. The new heroics were harder, but they weren&#8217;t THAT much harder. They simply required more attention, reaction and movement from <em>everyone \u00e2\u20ac\u201c<\/em> a tall order for many <em>WoW<\/em> groups. The chumps who&#8217;d previously made sloppy affairs out of easy <em>Wrath <\/em>heroics had graduated to full-fledged gamekillers. <\/span><\/span><\/p>\n<p><span style=\"font-family: Candara, sans-serif;\"><span style=\"font-size: medium;\"><em>A<\/em><em>S AN EXAMPLE<\/em>, I was in a run through the revamped Deadmines that started out strong. In just ten minutes, we&#8217;d already dropped two bosses and had reached Foe Reaper 5000, a fight that involves one person piloting a harvesting robot to round up enemies while the rest of the group focused on the boss. <\/span><\/span><span style=\"font-family: Times New Roman; font-size: small;\"> <\/span><\/p>\n<p><span style=\"font-family: Candara, sans-serif;\"><span style=\"font-size: medium;\">One of our DPS, a death knight, asked in chat \u00e2\u20ac\u0153how u drive vehicle?\u00e2\u20ac\u009d Before I could respond, another player took the words out of my mouth: \u00e2\u20ac\u0153if you haven&#8217;t done it before, please let someone else do it so we can finish quickly.\u00e2\u20ac\u009d Maybe not the cuddliest response of all time, but relatively polite and coherent for <em>WoW<\/em>. <\/span><\/span><\/p>\n<p><span style=\"font-family: Candara, sans-serif;\"><span style=\"font-size: medium;\">After several requests, the DK refused to get out of the harvester or even respond, so we finally gave him some simple instructions. \u00e2\u20ac\u0153Stay here and grab the adds while the rest of us fight the boss.\u00e2\u20ac\u009d Of course, he ignored us and did the exact opposite, attacking the boss while adds spawned, wiping the group within 15 seconds. <\/span><\/span><\/p>\n<p><span style=\"font-family: Candara, sans-serif;\"><span style=\"font-size: medium;\">The reality is <em>WoW<\/em> is loaded with people like this, incapable of simple communication or following basic directions. Are they drunk? Stoned? Brain damaged? I don&#8217;t know the answer, but the result is that these special people, who groups used to be able to carry through <em>Wrath <\/em>dungeons, have turned <em>Cataclysm <\/em>heroics into a parade of fail. <\/span><\/span><\/p>\n<p><span style=\"font-family: Candara, sans-serif;\"><span style=\"font-size: medium;\"><em>THE CHAIN REACTION <\/em>is easy to follow from here. A lot of people who enjoyed <em>Wrath<\/em>&#8216;s quick heroics have little use for a 20-30 minute queue followed by an hour-long failpug. Heroics have ceased to be a fun, daily event and become more of a pain in the ass people force themselves through, like eating their veggies. <\/span><\/span><span style=\"font-family: Times New Roman; font-size: small;\"> <\/span><\/p>\n<p><span style=\"font-family: Candara, sans-serif;\"><span style=\"font-size: medium;\">Sadly, the quality of heroics hasn<\/span><\/span><span style=\"font-family: Candara, sans-serif;\"><span style=\"font-size: medium;\">&#8216;t improved much over time. Unlike <em>Wrath, <\/em>there hasn&#8217;t been a steadily growing population of overgeared people to carry newer folks. Instead, there&#8217;s been constant turnover: once people get the gear they need, they stop running heroics, so the majority of people running randoms are generally on the undergeared side. <\/span><\/span><\/p>\n<p><span style=\"font-family: Candara, sans-serif;\"><span style=\"font-size: medium;\">What it boils down to is this: for many people, heroics have declined into a tedious, unpleasant experience and it&#8217;s sucked the heart out of <em>WoW<\/em>. If you&#8217;re not interested in raiding, what else is there to do daily? After you&#8217;ve chewed through the new quest zones and tired of daily quests, it&#8217;s easy to see why many people decided this was the time to part ways with <em>WoW<\/em>. <\/span><\/span><\/p>\n<p><span style=\"font-family: Candara, sans-serif;\"><span style=\"font-size: medium;\"><em>IT&#8217;S EASY TO IMAGINE<\/em> some people looking at the numbers and thinking, \u00e2\u20ac\u0153bah, 600,000 subscribers isn&#8217;t that big a deal when you&#8217;re going from 12 million to 11.4.\u00e2\u20ac\u009d You&#8217;d probably feel a little different if that 600,000 people represented 9 million dollars a month out of <em>your<\/em> pocket, but that&#8217;s not what Blizzard should be most concerned about. <\/span><\/span><span style=\"font-family: Times New Roman; font-size: small;\"> <\/span><\/p>\n<p><span style=\"font-family: Candara, sans-serif;\"><span style=\"font-size: medium;\">The bigger issue Blizzard should be worried about is that, for every person who actually canceled their account, there&#8217;s certainly another two or\u00c2\u00a0three or more people more who are considering leaving and just haven&#8217;t pulled the trigger. And so the clock is ticking: Blizzard has already expressed a desire to churn expansions out faster, which will attract people who enjoy the quest content, but in the meantime, Blizzard needs to return some daily fun to game, pronto, or the exodus will continue.<\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>THIS WEEK, news came out of Activision&#8217;s quarterly earnings call that World of Warcraft lost 600,000 subscribers over the past few months, bringing the game back to pre-Cataclysm numbers. Immediately, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20,5,13],"tags":[],"class_list":["post-799","post","type-post","status-publish","format-standard","hentry","category-game-commentary","category-pc-games","category-world-of-warcraft"],"_links":{"self":[{"href":"http:\/\/www.bytica.com\/index.php?rest_route=\/wp\/v2\/posts\/799","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.bytica.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.bytica.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.bytica.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.bytica.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=799"}],"version-history":[{"count":33,"href":"http:\/\/www.bytica.com\/index.php?rest_route=\/wp\/v2\/posts\/799\/revisions"}],"predecessor-version":[{"id":1397,"href":"http:\/\/www.bytica.com\/index.php?rest_route=\/wp\/v2\/posts\/799\/revisions\/1397"}],"wp:attachment":[{"href":"http:\/\/www.bytica.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=799"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.bytica.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=799"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.bytica.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=799"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}