{"id":280,"date":"2009-06-05T00:05:12","date_gmt":"2009-06-05T07:05:12","guid":{"rendered":"http:\/\/www.bytica.com\/?p=280"},"modified":"2009-06-05T00:05:12","modified_gmt":"2009-06-05T07:05:12","slug":"e3-09-modern-warfare-2-i-want-to-go-to-there","status":"publish","type":"post","link":"http:\/\/www.bytica.com\/?p=280","title":{"rendered":"E3 09: Modern Warfare 2: I Want To Go To There"},"content":{"rendered":"<p class=\"MsoNormal\" style=\"margin: 0in 0in 10pt;\"><span style=\"font-size: 12pt; line-height: 115%;\"><span style=\"font-family: Calibri;\">I&#8217;ve been a fan of the Infinity Ward team for a long time, starting with their work on <em style=\"mso-bidi-font-style: normal;\">Medal of Honor: Allied Assault<\/em> when they were part of 2015, through the first <em style=\"mso-bidi-font-style: normal;\">Call of Duty<\/em> and right up to 2007&#8217;s <em style=\"mso-bidi-font-style: normal;\">Modern Warfare. <\/em>Just about every game they&#8217;re released placed high in our old GameSpy Game of the Year awards, and <em style=\"mso-bidi-font-style: normal;\">Modern Warfare 2<\/em> looks just as awesome. <\/span><\/span><\/p>\n<p class=\"MsoNormal\" style=\"margin: 0in 0in 10pt;\"><span style=\"font-size: 12pt; line-height: 115%;\"><span style=\"font-family: Calibri;\">The awesomeness came in the form of a behind-closed-doors E3 demo at the Activision booth, where they were showing a ice-covered level called &#8220;Cliffhanger.&#8221; Your character, &#8220;Roach,&#8221; is part of a special ops team grouped with a Captain MacTavish; the two of you start the level doing some ice climbing up the side of a mountain, and stealthily making your way around an enemy camp. <\/span><\/span><\/p>\n<p class=\"MsoNormal\" style=\"margin: 0in 0in 10pt;\"><span style=\"font-size: 12pt; line-height: 115%;\"><span style=\"font-family: Calibri;\">There are the expected scripted events, such as when you almost slip off the mountain and MacTavish grabs your hand at the last second, and a small bit of tutorial, such as MacTavish showing you how the heartbeat sensor on your rifle works. With all the wind and snow swirling around, you&#8217;re essentially invisible, and so the first section is loaded with lots of sneak-attack knife kills, as well as what I thought was a humorous moment when MacTavish tackles an enemy against a locker. Hey, nothing like slamming a guy against a metal locker to stay quiet. <\/span><\/span><\/p>\n<p class=\"MsoNormal\" style=\"margin: 0in 0in 10pt;\"><span style=\"font-size: 12pt; line-height: 115%;\"><span style=\"font-family: Calibri;\">Of course, things go to hell at some point, and you end up fighting your way across a large airfield, which also provides a convenient excuse for big stuff to blow up &#8212; something Infinity Ward has always been good at. The large -scale firefight leads up to the third section of the level: a roller-coaster snowmobile escape down the side of the mountain, complete with near-collisions, falling trees and impossible jumps. <\/span><\/span><\/p>\n<p class=\"MsoNormal\" style=\"margin: 0in 0in 10pt;\"><span style=\"font-size: 12pt; line-height: 115%;\"><span style=\"font-family: Calibri;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-281\" title=\"mw2\" src=\"http:\/\/www.bytica.com\/wp-content\/uploads\/2009\/06\/mw2.jpg\" alt=\"mw2\" width=\"640\" height=\"296\" srcset=\"http:\/\/www.bytica.com\/wp-content\/uploads\/2009\/06\/mw2.jpg 640w, http:\/\/www.bytica.com\/wp-content\/uploads\/2009\/06\/mw2-300x138.jpg 300w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/span><\/span><\/p>\n<p class=\"MsoNormal\" style=\"margin: 0in 0in 10pt;\"><span style=\"font-size: 12pt; line-height: 115%;\"><span style=\"font-family: Calibri;\">While IW wasn&#8217;t answering questions about multiplayer, they did mention that there would be special co-op missions that unlock as you progress through the game. If you remember the airplane mission at the end of <em style=\"mso-bidi-font-style: normal;\">Modern Warfare<\/em>, then you know what to expect: special one-off missions that sit outside the main storyline that you can play both cooperatively and competitively\u00e2\u20ac\u00a6 which I just love. <\/span><\/span><\/p>\n<p class=\"MsoNormal\" style=\"margin: 0in 0in 10pt;\"><span style=\"font-size: 12pt; line-height: 115%;\"><span style=\"font-family: Calibri;\">You might be wondering, &#8220;well, how is this any different from other <em style=\"mso-bidi-font-style: normal;\">Call of Duty<\/em> games?&#8221; In reality, other than the usual graphical improvements (which look impressive), it&#8217;s really not \u00e2\u20ac\u00a6 and that&#8217;s just fine. In a way, Infinity Ward&#8217;s games show how pointless a show like E3 is: any developer could make a shooter and follow the <em style=\"mso-bidi-font-style: normal;\">CoD<\/em> formula, just as Treyarch did last year with <em style=\"mso-bidi-font-style: normal;\">World at War<\/em>, but there&#8217;s just some level of pacing, balance and polish that IW seems to get right &#8212; when you see their games, you want to play them, and once you stop playing, you don&#8217;t want to stop. <\/span><\/span><\/p>\n<p class=\"MsoNormal\" style=\"margin: 0in 0in 10pt;\"><span style=\"font-size: 12pt; line-height: 115%;\"><span style=\"font-family: Calibri;\">And as usual, Infinity Ward doesn&#8217;t show off these games years in advance; every single <em style=\"mso-bidi-font-style: normal;\">Call of Duty<\/em> title shows up at E3 exactly once, a few months before a holiday release, and <em style=\"mso-bidi-font-style: normal;\">Modern Warfare 2<\/em> will be no different, coming on 11.10.09. In the words of Liz Lemon: I Want To Go To There. <\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve been a fan of the Infinity Ward team for a long time, starting with their work on Medal of Honor: Allied Assault when they were part of 2015, through [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[17],"tags":[],"class_list":["post-280","post","type-post","status-publish","format-standard","hentry","category-e3-2009"],"_links":{"self":[{"href":"http:\/\/www.bytica.com\/index.php?rest_route=\/wp\/v2\/posts\/280","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.bytica.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.bytica.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.bytica.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.bytica.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=280"}],"version-history":[{"count":2,"href":"http:\/\/www.bytica.com\/index.php?rest_route=\/wp\/v2\/posts\/280\/revisions"}],"predecessor-version":[{"id":283,"href":"http:\/\/www.bytica.com\/index.php?rest_route=\/wp\/v2\/posts\/280\/revisions\/283"}],"wp:attachment":[{"href":"http:\/\/www.bytica.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=280"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.bytica.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=280"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.bytica.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=280"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}