{"id":101,"date":"2009-03-26T10:33:39","date_gmt":"2009-03-26T17:33:39","guid":{"rendered":"http:\/\/www.bytica.com\/?p=101"},"modified":"2009-03-26T10:36:09","modified_gmt":"2009-03-26T17:36:09","slug":"gdc-09-valve-on-playtesting","status":"publish","type":"post","link":"http:\/\/www.bytica.com\/?p=101","title":{"rendered":"GDC 09: Valve on Playtesting"},"content":{"rendered":"<p class=\"MsoNormal\" style=\"margin: 0in 0in 10pt;\"><span style=\"font-size: 12pt; line-height: 115%; mso-bidi-font-size: 11.0pt;\"><span style=\"font-family: Calibri;\"><br \/>\nI always try to catch Valve sessions at GDC, because almost everyone recognizes how far ahead of the curve they are when it comes to game development processes. Valve\u00e2\u20ac\u2122s Mike Ambinder gave a talk this morning about how Valve playtests its games, which is very involved but boils down to a very simple process: prototype -&gt; playtest -&gt; collect feedback -&gt; iterate -&gt; repeat until the game is fun. <\/span><\/span><\/p>\n<p class=\"MsoNormal\" style=\"margin: 0in 0in 10pt;\"><span style=\"font-size: 12pt; line-height: 115%; mso-bidi-font-size: 11.0pt;\"><span style=\"font-family: Calibri;\">I won\u00e2\u20ac\u2122t attempt to recount the whole session here, in which Ambinder ran through seven types of testing and data collection, ranging from basic observation to surveys and even emotional and biomechanical feedback (not many companies outside Valve can afford a camera setup to track players\u00e2\u20ac\u2122 eye movements). A big part of the talk covered the downsides of each type of testing, and where they can often produce false results (people often can\u00e2\u20ac\u2122t tell you why they do the things they do, which makes it more important to watch what they do than listen to what they say) and how to avoid them. <\/span><\/span><\/p>\n<p class=\"MsoNormal\" style=\"margin: 0in 0in 10pt;\"><span style=\"font-size: 12pt; line-height: 115%; mso-bidi-font-size: 11.0pt;\"><span style=\"font-family: Calibri;\">I ran into several other developers while leaving the session, who all admitted they were there because Valve seems to do this kind of stuff better than anyone else. To which I usually agree, but still wonder: what went wrong with TF2\u00e2\u20ac\u2122s Scout update? <\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I always try to catch Valve sessions at GDC, because almost everyone recognizes how far ahead of the curve they are when it comes to game development processes. Valve\u00e2\u20ac\u2122s Mike [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[],"class_list":["post-101","post","type-post","status-publish","format-standard","hentry","category-gdc-2009"],"_links":{"self":[{"href":"http:\/\/www.bytica.com\/index.php?rest_route=\/wp\/v2\/posts\/101","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.bytica.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.bytica.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.bytica.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.bytica.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=101"}],"version-history":[{"count":6,"href":"http:\/\/www.bytica.com\/index.php?rest_route=\/wp\/v2\/posts\/101\/revisions"}],"predecessor-version":[{"id":107,"href":"http:\/\/www.bytica.com\/index.php?rest_route=\/wp\/v2\/posts\/101\/revisions\/107"}],"wp:attachment":[{"href":"http:\/\/www.bytica.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=101"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.bytica.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=101"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.bytica.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=101"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}