Monday, 6 of September of 2010

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“GH: Smash Hits” GH1 songs announced

The official Guitar Hero: Smash Hits website is slowly but surely unveiling the song listing for the upcoming “best of” compilation, and today announced a number of songs originally seen in the original Guitar Hero. Here’s what we now know will be included from GH1:

Blue Oyster Cult – “Godzilla”
Boston – “More Than a Feeling”
Deep Purple – “Smoke on the Water”
The Donnas – “Take It Off”
The Exies – “Hey You”
Franz Ferdinand – “Take Me Out”
Helmet – “Unsung” (Live)
Incubus – “Stellar”
Joan Jett and the Blackhearts – “I Love Rock N’ Roll”
Ozzy Osbourne – “Bark at the Moon”
Pantera – “Cowboys from Hell” (Live)
Queen – “Killer Queen”
Queens of the Stone Age – “No One Knows”
White Zombie – “Thunder Kiss ‘65″

If you’re wondering why anyone would buy a game made up of songs already in previous games, many of those were originally PS2-only, now they’re moving to other consoles with all the upgrades added over the past few years, like full band play, online support and smaller tweaks like proper hammer-ons and such. Another advantage is that these songs are now all master tracks instead of the covers found in the first few games, as well as some live tracks like Pantera’s “Cowboys from Hell” and Helmet’s “Unsung.” The site is also soliciting feedback on which part of the setlist gets unveiled next, so head over and vote for GH2, GH3 or GH 80’s (please, please, let “Seventeen” and “Play With Me” be part of that list). 


Huge GH:Metallica Video Update

I spent a good amount of last week recording Guitar Hero: Metallica videos, getting most of the easy 100%’s out of the way. I’m up to 19/49 100%’s on Expert guitar so far, ranked 24th on Xbox Live and 22nd on ScoreHero. Here’s the list of all the videos I’ve recorded so far (which you can also see on my YouTube page):


Metallica – “For Whom The Bell Tolls” 100%
Metallica – “Nothing Else Matters” 100%
Metallica – “King Nothing” 100%
Metallica – “No Leaf Clover” 100%
Metallica “Enter Sandman” 100%
Metallica – “Fuel” 100%
Samhain – “Mother of Mercy” 100%
Alice in Chains – “No Excuses” 100%
Bob Seger & the Silver Bullet Band – “Turn the Page” 100%
Lynryd Skynyrd – “Tuesday’s Gone” 100%
Thin Lizzy – “The Boys Are Back in Town” 100%
Queen – “Stone Cold Crazy” 100%

I’ll probably do a few more 100%’s, and then start recording runs through the crazier songs now that I have the routine nailed down. I’m actually getting close to 100% on some insane songs like “Master of Puppets” and “Shortest Straw,” so who knows what I might have in store.


Next TF2 Update: The Sniper?


Hot on the heels of its urine-soaked April Fool’s joke, Valve’s official Team Fortress blog has word that the Sniper will be the recipient of the next Team Fortress 2 class update, complete with special abilities and Achievements. The blog mentions that this will be “the largest update yet, with multiple new maps and a bunch of gameplay tweaks.”  There’s also a bit of commentary on the status of the Xbox 360 update, talking about the issues getting all that content onto the 360, which I’m sure will make about 23 people really happy.

Personally, I’m really disappointed at the class choice, because if there’s anything TF2 doesn’t need, it’s more bad Snipers. 95% of the people playing Sniper today aren’t really playing TF2 — they’re playing some other made-up game where their only goal is to get headshots, and team goals never enter their thought process. They never change classes, no matter how bad they are or how many snipers their team has, and they refuse to move from their hiding spots no matter how close the other team is to capturing a point. I’ve lost track of how many times I’ve crouched behind a cart and a sniper has watched me push it across the entire level instead of jumping down and trying to stop me.

So what many TF2 games boil down to today is the question: “how many bad snipers do you have on your team?” When played correctly, the Sniper can be a hugely effective class, but most of the time, snipers are just dead weight, the equivalent of AFKs who do little to help your team when you’re in desperate need of teleporters or medics or whatever.  My only hope is that the update does something to encourage Snipers to get into the action instead of sitting in the rear and forgetting they’re actually part of a team.


Review – Guitar Hero: Metallica


A FEW DAYS INTO ITS RELEASE, I feel like I’ve already gotten more than my money’s worth out of Guitar Hero: Metallica. Granted, I’m not the typical player: As of this writing, I’m sitting at 30th on ScoreHero’s Expert guitar leaderboards, and I’d be thrilled playing “Master of Puppets” and “Creeping Death” all day long. But if you’re a rhythm game fan who’s been looking forward to some heavy rock, GH: Metallica is probably the best release since Guitar Hero II, making some slight improvements over last fall’s Guitar Hero World Tour and offering much more content and better fan service than Activision’s last mid-year release, Guitar Hero: Aerosmith.

But there’s a flip side: If you’re not into harder rock in general, GH: Metallica has far more narrow appeal than the Rock Band games, which offer more diverse musical selections as well as tons of DLC. The band aspects of GH: Metallica are still sloppy compared to its main competitor, and the setlist steers it away from being the successful party game that Rock Band is. But as a game built around the music of Metallica, it’s an outstanding one filled with tons of content and extras  that hopefully will set the template for similar releases to come.

Hit the Lights

As always, it starts with the music. There are 49 songs total: 28 by Metallica, and 21 by other bands associated with Metallica over the years. There’s almost no questioning the Metallica song choices: almost all of Master of Puppets is here, as well as many other songs from the band’s pre-Black Album days. Even notable omissions like “And Justice for All” and “Ride that Lightnin,” aren’t so bad, since both have been available as DLC for Rock Band for well over a year. The non-Metallica songs are a decent lot, with classic rock like Queen and Thin Lizzy and newer selections like Mastodon and The Sword, but it’s easy to forget they’re even on the disc when confronted with so much Metallica content. If you bought the Death Magnetic DLC last year, it’ll also be imported into the game (sadly, no other World Tour DLC is compatible).

Maybe one of the smartest things Neversoft did with this latest Guitar Hero title was to remove almost every barrier to enjoying the music. There’s a career mode for every instrument, but rather than making players slog through every song and potentially get stuck on something like “Raining Blood,” the campaign lets you advance after playing only 2 or 3 songs in each tier. As a result, you can zip through almost any instrument campaign in under two hours, playing maybe 16-20 songs. If this isn’t forgiving enough, the entire Quickplay list is unlocked from the start, so no longer will you have to deal with parties where your friends haven’t unlocked all the songs.

The highlight by far is the solo guitar campaign: at times, it feels like some of Metallica’s songs were written just for Guitar Hero, and for any Metallica fan, songs like “Fade to Black,” “Creeping Death” and “Master of Puppets” are pure joy. The bass campaign is more challenging than players might expect, due to the “open note” added in the harder difficulties — bass is far from a watered-down version of the guitar part (like it usually is in Rock Band). The vocals have been tweaked slightly, but the continued lack of a meter to show you how well you’re doing during each phrase is hard to understand.  

Finally, there’s the drum campaign. As in Guitar Hero: World Tour, GHM supports both the 5-pad drum kit as well as the Rock Band 4-pad kit, with note charts automatically condensing. Personally, I’ve found the 5-note versions to be a little overwhelming, but I was still able to get through the Hard campaign with a GHWT kit without much trouble. There’s a new “Expert +” mode that allows you to add a second kick pedal to emulate the double-bass drums on many Metallica songs, but it’s not for the faint of heart — only top-notch drummers should even consider trying songs like “Dyers Eve” or “War Ensemble” with double-bass going.

One of the things that makes the single-player so much fun is the presentation: aside from the band character models looking eerily like their real-life counterparts, lots of the band’s little mannerisms have been ported into the game, like the way guitarist Kirk Hammett stalks around the stage or James Hetfield introduces specific songs. If you’ve never seen Metallica live, playing the game will give you a remarkably good idea what it’s like, which, considering the cartoony graphics we’ve gotten used to in these games, is something I never thought I’d see.

Sad but True

The biggest disappointment in Guitar Hero: Metallica is that the band play hasn’t gotten more of an overhaul from World Tour. That game’s biggest problem was an unintuitive band interface, where players often had a hard time figuring out what was going on. Star Power is still shared by the entire band and represented by a meter in the upper left, which is hard to look at when you’re focused on your own note chart. Some small tweaks were made, such as showing rock meters for each player and making it more obvious when the band is in danger of failing, but it still feels confusing and unfriendly.

Other interface tweaks hamper the game as well. The note charts are shrunk considerably from the single-player layout, which cuts down reaction time and inherently the multiplayer charts harder to play. The Quickplay screen is still a mess, and continues to exhibit one of the dumbest things you’ll see in any game: it doesn’t show how the list is currently sorted, only what the NEXT sort option is. This was brain-dead enough in World Tour; the fact that it still exists in GH: Metallica suggests Neversoft still has some stuff to get a grasp on.

The usual batch of head-to-head multiplayer modes return in Guitar Hero: Metallica, including Face-Off, Pro Face-off and Battle Mode. You can play 1v1 or even as a full band, and the slew of Metallica content will inevitably attract more competitive players. In yet another confusing move, the Career menus only show star ratings and no scores whatsoever, which only gets more bizarre when you consider that the leaderboards are based solely on scores you get in Career mode, ignoring Quickplay altogether.

Fade To Black

Ultimately, these are small glitches in what’s otherwise a stellar release. As a single-player game, I’ve waited years to play many of these songs, and Metallica fans of all skill levels will have a field day with the game, especially with all the cool extras strewn about. There’s a part of me that’s disappointed that the band play and interface aren’t more polished, but somehow, getting to play through “Disposable Heroes” makes it all OK.

Score: 9/10
Pros:
Great song selection; abbreviated career lets you skip to the songs you want; lots of nice extras for Metallifans.
Cons: Weird interface issues remain from GHWT; full-band play is still underwhelming and confusing; heavy metal focus narrows the game’s appeal.

 

 

 


GHM video: Enter Sandman 100%

Today’s Guitar Hero: Metallica video is a 100% run of “Enter Sandman,” which turns out to be much easier than the Rock Band version (and was one of the three songs not importable into Rock Band 2). Here’s the vid:


Deal of the Week: $10 GH Les Paul


I almost missed this, but Best Buy has a deal this week where you can get a wireless Guitar Hero Les Paul controller for $10 if you buy Guitar Hero: Metallica. I had no idea when I bought the game on Sunday, but I went back with the receipt today and they were more than happy give me the deal on the controller.

The Les Paul has been my plastic axe of choice since GH3 came out — the GHWTar is decent, but not my preference — and $10 is a total steal if you need a backup controller for your band.


GHM Videos: Master of Puppets, For Whom The Bell Tolls


I’ve put together my first two Guitar Hero: Metallica videos, one which was planned, the other not.

“For Whom the Bell Tolls” is the first song in the career mode, and is the first of what will be many single-player videos with picture-in-picture and star power paths.


This full-Expert-band version of “Master of Puppets” was completely unplanned. I got an invite from Sburymadness, who’s exceptional at multiple instruments, to chase down some Aachievements, and we also had Piso on board, who’s one of the best plastic guitar players, period.


Somehow, we ended up with 3.2 million and a current high score, even though I completely mangled the bass line, which is pretty challenging with GH’s “open notes” on bass. If I’d had any time to practice it, we probably could have come close to 4 million, but even so, I’m glad I caught the run on video.


Rock Band DLC Videos 3/31: Journey, Von Bondies

I’ve been cranking out Expert videos as fast as YouTube will let me, including two from this week’s Rock Band DLC: Journey’s “Don’t Stop Believing” and the Von Bondies’ “C’mon C’mon” (which you might recognize as the theme from Denis Leary’s Rescue Me.) 


You might notice there’s actually video of piano in the Journey video — that’s me playing as something to kill time, since there’s no guitar for about a minute. Useful? Probably not. But certainly more interesting that watching dead space!